Showing posts with label Victor Drujiniu. Show all posts
Showing posts with label Victor Drujiniu. Show all posts

Thursday, 8 August 2013

Justice League Dark #14 Review

Writer: Jeff Lemire
Artists: Graham Nolan & Victor Drujiniu

After all the nice things said about this series, as well as the release of the new Constantine series I finally decided to try this series, and I'm very glad that I did, as the Books of Magic storyline was phenomenal, and this series as a whole as been one of the most unique series I've read from the New 52, and I look forward to seeing what comes next.

Plot


John Constantine talks to A.R.G.U.S.and there top expert Johnny Peril about trying to find Zatanna and Tim Hunter, whilst Frankenstein, Black Orchid, and Amethyst search The House of Mystery, finding some surprises along the way.



Review


Although this was yet another good issue in this marvellous series, it was however easily the worst I've read, but that just goes to show how good a series it is, when a issue as good as this is the worst. Jeff Lemire has done a very good job at giving us a nice fun issue to fill the gap between storylines, but at the end of the day it was nothing more than a filler, even if a fun filler. Lemire did however do a brilliant job of bringing newer readers up to speed with the shocking conclusion to the previous story, whilst also giving a very fun, and unique story, making this a very reader friendly issue, as you don't have to have read the previous story to enjoy this one, although I'd still recommend getting it if you can, as it was nothing short of phenomenal. I also liked that Lemire decided to use this opportunity to explore the House of Mystery a bit more, as with this being nothing more than a filler it's the perfect time, but I'll talk more about that later on in my review. Lemire did however also manage to keep a dark enough feel to this issue whilst still making it very fun, which I liked, as it wasn't too dark.

The art in this issue was what really disappointed me. I've really been enjoying Mikel Janin's art on this series, and although Graham Nolan, and Victor Drujiniu did a decent job, it was nowhere near as good. Don't get me wrong it wasn't terrible, and I have seen a lot worse artwork, but there was times were the art just felt a bit awkward. I also found that the lines were inked a bit too heavily, as it stood out a bit too much, making the whole thing look unnatural, as well as unrealistic, and overall it disappointed me. As I said the last time someone apart from Janin did the art (issue 0), I've probably just became too accustomed to Janin's marvellous art, so whenever I see something not to that standard it disappoints, but in saying that Lee Garbett's art suited the style of story that issue 0 was, whereas this issue feels like it could have been better. The layout however was good, and I liked that it felt very dramatic, but at the same time it didn't outweigh the rest. The details were also not too bad, and although they also could have been better, I have seen much worse.

Following the shocking conclusion to last issue I was happy that Lemire took some time to develop this, as it would have been a bit unrealistic if the answer was presented straight away. I also liked that this kept me curious, and interested about what may have happened to Zatanna, and Tim. The issue would continue to do this, as we didn't actually find out what happened to them, but the sequence involving Constantine and Peril didn't half speculate. The dialogue in this sequence was also very interesting, and I liked how it was very technical without being confusing. The dialogue I liked the most was from Constantine as we get to see concern from him, something you don't see a lot of, and although he still doesn't show the whole of his feelings, you can see that he has them.

The story however would have been very dull if this is what the issue was filled with, so that's were the House of Mystery comes in. The addition of the House of Mystery added much more interest to this issue, but at the same time it also made it fun. Although I know that the development is key, and without the sequence with Constantine and Peril trying to find Zatanna and Tim that the development would be slowed to a halt, but at the same time a comic needs excitement, and this is what we get. The House of Mystery was the thing that interested me the most way back in issue 10, and I've enjoyed seeing it since, but we've still not had any development to the mystery of the house that was said to move around, but we did now. The rooms were fantastic, with each one feeling like something out of a novel, or B list horror movie, and I really enjoyed it. I also liked that this gave Lemire a chance to get creative, as he was able to have small unique sequences that were exciting, but due to the nature of the house it wasn't upsetting when they ended, and this was overall a great thing. There was one room in particular that interested me, but I won't mention it as it contains spoilers, all I will say to those who've read it, is that it's the room that shocks Orchid.

The characteristics of Frankenstein, Amethyst, and even Orchid was shown more in this issue, and although this wouldn't necessarily be brilliant for someone that's followed the characters (Frankenstein in Frankenstein, Agent of S.H.A.D.E., Amethyst in Sword of Sorcery, and Orchid from pre-New 52) for someone like me it was interesting. Although they made brilliant additions in Justice League Dark Annual #1, we didn't actually get to see much of Frankenstein, or Amethyst's characteristics, and Orchid has always been a mystery, so seeing them put in a situation like this was interesting. It was however Frankenstein and Amethyst that interested me most, as Amethyst seems a very timid character, and Frankenstein is nothing but the gentleman, and these aren't what I'd have expected from two characters that mainly attack using swords. I did however also like that Frankenstein is actually a much more deeper character than you would think, and actually seems more emotional, and free thinking than most other characters, and very different from the one I read in the Mary Shelley novel. Orchid did however remain a mystery, but it was interesting to see how she coped in a new environment, and it was also interesting to see her shocked.

Final Verdict


Although not as good as the other issues in this series, this was still a very good issue, and Lemire did a brilliant job of developing the shocking conclusion to the War for the Books of Magic, as well as giving us something fun, and unique. I'd still recommend this issue, as it shows how good a series this is when this is the worst issue I've read.

Rating: 4/5

Justice League Dark #13 Review

Writer: Jeff Lemire
Artists: Mikel Janin & Victor Drujiniu

With all the nice things getting said about this series since Jeff Lemire took over writing duties since issue 9, combined with the release of the new Constantine series, I decided to get the back issues of this, and boy am I happy I have. It's been phenomenal, and one of the most unique series I've seen in the New 52, and I'm glad I've given it a try.

Plot


John Constantine and Black Orchid are in trouble when faced against Black Boris in Slaughter Swamp, Gotham City, and Deadman and Zatanna face Blackbriar Thorn in the Peru. Also the mysterious man that Felix Faust and Doctor Mist have been working with is revealed to be Constantine, and Zatanna's former mentor, Nick Necro, who featured in the zero issue.

Review


After a phenomenal Zero Month issue the series is back to the War for the Books of Magic story, and the events of the zero issue spreads, with the big reveal that the mysterious man Faust and Mist are working with being Nick Necro, Constantine's former mentor. Jeff Lemire has once again amazed me, as he gives yet another interesting issue, with ton's of action, and brilliant dialogue. To be honest I've loved everything I've read from Lemire, including this, Green Arrow, and Animal Man, and although I've said this before, I'm happy that I've started to read his work, and can't believe I've never thought about it sooner, as his writing is simply stunning. I've really enjoyed how he's managed to keep this story very dark, and mysterious, whilst also adding in humour, and fun. It's also been interesting that Lemire has split the story over many sections, and although each one has it's own unique feel, they also fit nicely into the overall story. He also did a fantastic job of linking the events from the zero issue into the story, showing that despite being part of the Zero Month, that the zero issue was always part of this story. I also think that it was a good thing revealing who Necro was in that issue, as if they just went and added him without it, it wouldn't have been as good, and may have been confusing, whereas with this people who've read the zero issue get to enjoy the character of Neco is. It is however easy to pick up this issue without reading the zero issue, it's just that you won't get the references.

Mikel Janin returns as artist for this issue after Lee Garbett worked on the zero issue. Although Garbett's art was nice, and suited the story of the zero issue, I'm still very happy that Janin is back as artist, as his art is simply phenomenal, and suits this series perfectly. Janin did however have help on this issue though as Victor Drujiniu did the finishes to Janin's layouts. I'm not entirely sure what the difference between a layout artist, and one that does finishes, but I believe that the layout artist only does rough penciling depicting the character motion, whereas the artist doing the finishes does the detailed artwork, so I believe Drujiniu would have done most of the art (comment if you know more on this). Either way the art was brilliant, and I loved everything about it. It was very detailed, and the layouts were perfect, with the characters being in the right position to give a dramatic feel. Ulises Arreola also did a brilliant job of the colours, and I've always felt that they suit the tone of this series, and that they make Janin, and in this case Drujiniu's art look even better than it already is.

The issue starts from where issue 12 left of, with Constantine and Orchid facing Black Boris. This sequence was phenomenal, and I loved how you could feel the menace coming from Boris, and he felt like the troll he is. This sequence also showed that Orchid did have a secret, as she shows that she's got more power than just the ability to shape-shift. I won't mention what this secret is, as to avoid spoilers, but it was obvious she had a secret, and it was nice to find out what it was, even if this is only part of what she'd been hiding. The overall dialogue between Constantine and Orchid was interesting, but it was this revelation that interested me most. I also liked that Constantine had brought stuff from The Black Room, as due to having no real power it gave him a way of fighting Boris. The only negative thing I have to say is that after his big entrance at the end of issue 12 I expected a bigger fight from Boris, but it wasn't really much of a fight, although I can understand that Lemire didn't want to take too much away from the development of the overall story.

Whilst Constantine and Orchid were facing Boris, Deadman and Zatanna faced Blackbriar Thorn. Again there wasn't too much of a fight here, but I'm not too bothered about that, as Deadman possessed the big tree, and that was fun, especially when he talked to Zatanna, acting like a giant. This sequence did however get more interesting as it had the arrival of The House of Secrets, with the house coming out of nowhere, with the shocking surprise of Necro emerging with Mist. I'll talk more about Necro's appearance in a bit, but I will say that I was happy to see it, especially after the brilliant events in the zero issue.

We also got a more in-depth sequence featuring Madame Xanadu and Tim Hunter, with Faust trying to abduct the boy. Like the other fight sequences this was very exciting, and entertaining, and with the type of magic Xanadu possesses it made for some beautiful artwork, and Janin did a terrific job. Like the other fights I did feel that it was a bit short, but that's what you get when you have so many fights in the one issue, and it would probably been better if they'd cut one a bit more, as it would have given more for the rest. It wasn't however that big a problem, and everything else that happened in the issue, along with the overall mysteriousness, and suspense of the issue made up for it.

WARNING: THE FOLLOWING PARAGRAPH WILL SPOIL JUSTICE LEAGUE DARK #0!

Finally I'll get back to Necro's appearance. I loved the events of the zero issue, and the way Necro felt betrayed by Constantine and Zatanna, with him also attempting to kill Constantine. In many ways Constantine and Zatanna did betray him by falling in love, but that may not have happened in the first place if it wasn't for Necro's obsession over the Books of Magic. Lemire did a brilliant job of continuing this into this issue, and although it was obvious from the zero issue who the mysterious man was I felt the backstory needed to come first, and it overall helped this issue. The emotion between Constantine, Necro, and Zatanna was brilliant in this issue, and although the zero issue showed more emotion, you still felt the history between these characters, and the overall love between Constantine and Zatanna, even if they try to hide it.

Final Verdict


With the conclusion of this story coming ever nearer Lemire's produced an amazing penultimate issue, and although the fights were a bit short, the overall development was brilliant, and the issue left me wanting to read Justice League Dark Annual #1. I would recommend this issue to anyone, and the entire series, as it's been nothing short of phenomenal.

Rating: 5/5